Roulette Playing Cards by Mechanic Industries
Bringing all of the fun of the Casino into your hands, and then ultimately into your audience's experience. Everyone knows and loves the game of Roulette, so it's the perfect vehicle to connect with your audience using a familiar theme. Building on our previous Mechanic Decks, we've flip-book-animated the Roulette wheel. This not only allows you add narrative and create some truly amazing new magic tricks using the countdown/spell to principle, it also doubles up as an easy-to-use marking system. The court cards have been customized with Roulette motifs such as the rake, the ball, and of course the cash! Expertly illustrated to blend seamlessly with the classic artwork, these really finish the deck off.
We've included two 'Erdnase' style Croupier Jokers. One holding the ball and one in a 'just thrown the ball' pose. This allows for some cool color change animations and is the perfect precursor to link up with the other effects creating a full gambling flavored routine. It doesn't stop there! There's also a box gaff prediction card and we're going to teach you an amazing, yet easy-to-do effect called House Edge. There's so much material that comes along with this deck of playing cards! All the tricks taught have a gambling style theme and you can combine all of the effects into the ultimate casino magic routine.
We've even managed to include 1 red back card, so you can make use of that for color-changing decks or Monte-style routines. Mechanic Casino Edition Roulette Playing Cards are printed on premium crushed USPCC stock so they handle like a dream.
The spectator selects a card, this is their 'bet'. It's lost and mixed in the deck. The Roulette wheel spins and spins and they call 'stop' - the deck is cut exactly there. The ball has stopped on a number... the spectator counts down that number to reveal their selected card. Congratulations you win!!
A similar concept to 'Straight up' but with 2 selections, they make a combination bet with their selected cards which are lost in separate parts of the deck. The roulette wheel spins and wherever they say stop the deck is cut. You count down the number of cards that the ball has stopped on to reveal one card - a combination of their two initial cards (ie 2+8=10) The card is then immediately and visually split back into their original bets. This packs some powerful magical moments with a deviously constructed kicker.
Red or Black?
We teach a couple of visually stunning color-changing deck sequences as well as an easy-to-do Monte trick. If you pick up more than one deck, you will have multiple red back cards to play with to perform your favorite color-changing deck routines.
We go in-depth on how to use the marking system, so you'll be up and running in no time. There are multiple ways to read the backs and you can now tell the value even in a spread without seeing the whole card ie. distinctive marks in the top left corner.
We share some of our work on how a card cheat 'could' use this system in a card game. Deal winning hands every time and influence every part of the game. There is no such thing as luck with this deck.
An experiment with luck... The spectator shuffles the deck, then cuts and keeps half, and the performer keeps the other half. You both choose a random card and shuffle into your half of the pack. You then switch packs and not only does the performer guess which card was chosen, the audience member guesses correctly which card the performer chose, very lucky!
We teach you two prediction-style tricks, one using just the box gaff and then an amazing piece of magic that combines the box gaff with the Croupier Jokers.
A similar concept to our Grind Out Jokers. This time we've illustrated the Jokers in a 'Ernase' style Croupier hands; one holding a ball, the other throwing the ball. This allows for some great tricks using color changes to activate the animation. They can still be used as two regular Jokers for your existing Joker tricks.